


I'm not so sure if dogmeat should be allowed to carry anything, however if so than his carry weight capacity should be revised ( like add a negative number to bonus carry weight in his protos to reduce it from the ridiculous 175lbs) something in likes of of 25 -50 lbs is more in line with what dogmed should be able to carry. This urges me even further into cheating as now dogmeat is using shock glove/ mega power fist combo. I've noticed that dogmeat has barter flag set and no 'criter can't carry anything' flag set in his protos. That way ppl could do the mod adaptation themselves and wouldn't be bugging You with the need of future releases of Your mod.Īnyways I hope You'll make a note for us, so that we all know what is the base Raster proto, in order to update any potentially future patch000.dat's that may or may not yet come. and I've gotten a link to the fixed scripts for 'auto close containers' mod 'partycontrol' mod and 'sfall-mods' mod, after replacing those that came with 4.2.9 with the ones that came from the fix, everything is working as intended more or less.Īs for the patch000.dat and Raster proto files, I just wanded to know which protos that came with your mod are Raster's so that I could input them to the original patch000.dat myself.īecause You've said that You're done with the mod, I didn't expected to get an update, however a simple 'how to DIY' could come in handy for any potential future releases of Fo:Nevada. I'm not sure however if this fix was released publicly 4.2.9 is still the latest release on Mr.Stallin's gihub project page. I've already resolved that with it's maker Mr.Stalin.

however they were related to sfall-extended 4.2.9. the problems related to Jasmine (or any party npc for that matter) not fightoing was combat control mode=2 & 3.

this was discussed in the past ( even in this very topic) generic base proto doesn't work well for party NPCs, and her unique proto (which I assume to be 488.pro) seemes I've said in my previous pos. I'm assuming it's because jasmine should use 488.pro as a unique jasmine basemodel, instead of her base proto beeing generic. I'm aware You're done with the mod, however perhaps a little tutorial on how to all of us should fix this issue in the future ( what files should we copy to updated patch000.dat?), and perhaps we could get that 488.pro fixed? don't know wha'ts the deal (Im using all your files except the patch000.dat since game's one seemes more up to date). So far the mod seemes broken as Jasmine won't join the fighting anymore, she just stands there idly watching by. pro file in both Proto Manager nor in a hex editor). one file critter 488.pro seemes broken ( it is not a typical. Nevada got a slight update and main patch000.dat files differ in size ( the one from your mod and the one from latest FoN have different size) Plus latest update to your mod broke something.
